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9 Clues 2: The Ward Keygen Download

Updated: Feb 29, 2020





















































About This Game "The Ward" is the second installment in the 9 Clues series, in which a young detective and her partner respond to a distress call from a psychiatric hospital on a secluded island.The island is isolated by freezing waters and constant, brutal storms. Upon the detectives’ arrival, one of the hospital’s therapists falls out of the window to his death.As their investigation begins, the detectives learn much darker things are happening at Mnemosyne Asylum than they could have guessed. None of the patients are willing to speak about the devastating fire that engulfed the hospital four years ago, or the fire’s victims. The staff do everything they can to obscure the asylum’s past, and keep the façade of peace and order intact.Each new clue only raises more questions. Who killed Doctor Crow? What drove one of the male nurses insane? Who is Zed Rascov? Why is the name of a little girl, Ginger, carved into the wood-paneled wall of the dead doctor’s office?FeaturesDetective Mode: solve crime scenes by intuitively placing cluesEerie story set in a psychiatric hospital in 1950s America42 atmospheric locations19 challenging mini-games 39 achievements to unlock 1075eedd30 Title: 9 Clues 2: The WardGenre: Adventure, CasualDeveloper:Tap It GamesPublisher:Artifex MundiRelease Date: 23 Jul, 2015 9 Clues 2: The Ward Keygen Download 9 clues 2 the ward full español apk. 9 clues 2 the ward full apk obb. 9 clues 2 the ward full apk. 9 clues 2 the ward mod apk. 9 clues 2 the ward achievement. 9 clues 2 the ward lösung. 9 clues 2 the ward phantom objects. descargar 9 clues 2 the ward. 9 clues 2 the ward gameplay. 9 clues 2 the ward download. 9 clues 2 the ward full español. let's play 9 clues 2 the ward. 9 clues 2 the ward. 9 clues 2 the ward walkthrough. 9 clues 2 the ward apk. 9 clues 2 the ward full. 9 clues 2 the ward apk full. 9 clues 2 the ward unlock. 9 clues 2 the ward pc download. 9 clues 2 the ward full version free download 9 Clues: The Ward is the newest gem that Artifex Mundi presents us to spare a moment and continue our lady detective's adventures, this time towards a dangerous murder incident at Mnemosyne Asylum. It seems that this time, Artifex Mundi combined all of its tricks and talents to give us an interesting 4 hours or so.Our lady detective managed to survive the mythological ruckus of Serpent's Creek, and won an ally in the process. In this sequel, we work alongside Owen; former mysterious British agent is our new partner. He receives a phone call asking for help, and we trace the call back to Mnemosyne Asylum that resides in a secluded island. We arrive the scene to witness a brutal opening to the mystery that twirls around a frigid lady doctor, a shy young nurse, a grumpy male nurse, a drunk janitor and a sick pyromaniac. The body count raises rapidly as we face the residing rumour involving an old fire and investigate the truth behind the occurences.I should declare that the gameplay takes attention to detail. There are references to our former adventure alongside both charming and disturbing details that enriches the current story. It is expected for you to notice many visual details if you are an achievement hunter. Hidden object scenes are fairly easy, and they come with the option of switching to a mahjong game - similar to domino play option in AM's other games - if you were to be fed up with searching for missing equipment. Puzzles are not very challenging, and I bet that you'd finish the game without ever searching for the hint option. Oh, and this time they went into full trouble of completely animating characters AND detective mode cutscenes. Visuals are the best you would get in this genre, and art was pretty - and disturbing, fitting an insane asylum - enough for me to think that I'd make some as my desktop wallpaper if I'd come across. I have only one trouble about the game: that the ending was... ok, I'll say that I suspected the IQ score of our heroine for a brief moment. There was a climactic chat nearing the end of the game, and the moment and the place that the speech took place seemed completely inappropriate. Play and see if you wish. Aside from that, I have no complaints. Artifex Mundi made my day as always. Go for it. You know you want to. It's Artifex Mundi, and it's new!Here is my review for the first instalment, 9 Clues: The Secret of Serpent Creek http:\/\/steamcommunity.com\/id\/Faudraline\/recommended\/284870\/. Do you want a game that uses every "Crazy Person" cliche ever created? This is for you! We have your "crazy people are murderous", "clearly sane people being locked up for flimsy reasons", "crazy people are just giant children", "crazy people are stupid", "hypnotisim is magic" and many more!The protagonists make one dumb decision after another. Sometimes they change it up with a horrifically unethical decision that's portrayed as not being all that bad because at least they had good intentions. *MAJOR SPOILERS* Keeping a tiny, completely sane orphan in the asylum with the criminally insane was bad enough. After all, if you think of the ORPHAN as your daughter then surely there is no way to keep the ORPHAN with you unless you keep her commited. It's not like she's an ORPHAN from an ORPHANAGE that would like to maybe give her up for adoption. No, makes much more sense to keep her in the building with the murderer, right.*SPOILERS CONTINUE* But then it gets even stupider when you meet the person murdering everyone and then reveal that they've been manipulated. Somehow the fact that they were lied to trumps the fact that they just violently murdered four people and assaulted others. Oh boo hoo, your revenge was ruined beacuse you killed the wrong people, no you're not free to go! Player character, stop sympathizing! Also, what part of "there's a bomb, we need to leave" was so hard to understand? Have the emotional connection with the goddamn violent murderer after you leave!SPOILERS ENDEDIgnoring the unspeakably awful plot for a moment: the mechanics work well, there's three kinds of hidden object to discover, and minimal glitches (the wheelchair disappearing was a big one though). It's a fairly good HOG, mechanically speaking.In case you couldn't tell, this game\u2665\u2665\u2665\u2665\u2665\u2665\u2665\u2665me the hell off. I know HOGs aren't known for their writing, but this was so bad it inspired me to write my second ever review. At least I got all the achievements and don't ever have to think about this Thing again.I'm going to go eat some chocolate and pet an animal. Christ.. Clever crime scenes...a must to have Hide & Seek!. Good game over all. My complaints about the fiirst one all had to do with voice acting and animation, and they made significant strides in those areas in this game, though there is still room for improvement. I liked the puzzles and appreciated that this game did not involve huge amounts of back and forth and backtracking. The next steps were always logical, and I was playing on the hardest setting. I can't say I was impressed with the story though. The "plot twist" wasn't really a twist at all, and the antagonist(s) were completely unbeleivable. Nonetheless, I enjoyed my time with this game..7\/10. Game Information9 Clues: The Ward is an Hidden Object Puzzle Adventure game that was developed by Tap It Games and published by Artifex Mundi.The second chapter of the game's series. Previous installment as follows: "The Secret of Serpent Creek."Game VisualsI want to mentioned that the visuals in the game is nicely done with a painted feel to them. The visuals can be adjusted in the game's option menu.Game AudioI want to mentioned that audio for the game is well done. Even though the audio is somewhat simplistic and repetitive. The audio can be adjusted in the game's option menu as well.GameplayThere are three different game difficulty modes to choose from: Casual; Advanced and Expert.The notebook keep tracks of progression in the game. Such a story events and clues.There is an interactive map in the game. It allows the player to fast travel between each locations quickly without having the need to constantly backtracking. It also indicates that there are variety of tasks that can be completed at various locations within the game. The interactive map is not automatically given at the start of the game.There is a padlock feature that is available to lock the inventory panel in place to make it stationary.There are some interactive items in the game. Some of the interactive items may require extra components before they can be interact with. All interactive items are marked with a symbol in one of the corners.The hidden object scenes consists of the following: Traditional word lists. Some of these hidden object scenes may require a little or no interaction.There is an optional mini-game: Mahjong. It is only available during hidden object scenes.The puzzles are fairly easy to solve without having the need to skip any of them.There are two sets of collectibles in the game: Asylum Model Fragments and Hidden Clues. They are scattered throughout the game for the player to find.There are morphing objects (beyond objects) in the game. They are scattered throughout the game for the player to find as well.There are thirty-nine different achievements that can be unlocked from playing the game. Each of these achievements does come with some requirements that needed to be completed before they can be unlocked.MiscellaneousThere are six different trading cards to collect. The game only drop three of those trading cards. There are several ways to get the rest of the trading cards: Purchased from the Steam's Community Market; Trade with friends; Booster Packs and its' Booster Pack Creator.Final thoughts: I have found the game enjoyable to a certain extent. The replay value for the game is low. I would recommend this game, but not at the game's full price value. Puttin' Around YGGDRASIL JIGSAW PUZZLE Blitzkrieg Anthology Quadrablaze Keep up to date: If you want to find out more about what's going on with the game, head over to these places. They're where I usually end up posting what I'm working on!YounGen Tech - Discord Server[discord.gg]Trello[trello.com]TwitterFacebook[www.facebook.com]. More multiplayer progress: Slowly but surely making progress getting things working with online mutliplayer. There's still a long ways to go. So far there's...Player spawn syncProjectile syncPlayer level, upgrade, xp and skill point syncSome of those things still need to be fixed even more so that they properly handle what happens on a newly joining player's game when there's already a game in progress. I still need to think about whether or not players should even be able to join while the game is in progress.. Update Alpha 4.9: ChangesFixed color picker accept and cancel buttonsIncreased the text limit for the feedback descriptionKnown IssuesUI Elements being highlighted and unclickable after changing menusMusic not starting on the game's first runFuture ChangesOpen feedback panel using a hotkey. Current Status Update: Right now the game is being tested in sort of a closed alpha/beta to work out as many bugs and errors as possible. The focus right now is on the custom ships and the Steam Workshop. So far everything works as intended. You can import and upload your own ships to the workshop. Subscribe to ships from the workshop. At the moment it just uploads whatever is in the folder that your ship is in, so that may need to be changed before releasing the game.After the game is released the new focus will be shifted to adding new abilities, weapons and/or enemies. The menu navigation will also have to be updated to work better with gamepads (ex. sometimes no UI elements will be selected which means that you'll no longer be able to use the gamepad to navigate through the menus!).As for multiplayer... It will be attempted to be added. Multiplayer coding can make game development wayyyy harder. Sure the game would be soooo much more fun with others helping fight off baddies but now all abilities, enemies and menus will have to be changed to work properly with multiplayer in mind. One particular problem I have in mind that might make things difficult is... what happens if a player disconnects for whatever reason? Should the player be allowed to join back? If so, do their stats get saved or do they start back at level 1? Yea... there's so much more to think about if the game is multiplayer. But hey, it'll at least be attempted! If it turns out to be too big of a pain to implement right now, then it'll either be saved till later or just scrapped all together.. More multiplayer progress #2: Another step further to completing the multiplayer side of the game. Of course, more game features will be added afterwards and bugs will still be present.Multiplayer features added to the multiplayer_testing beta branch Lobby searching Lobby privacy settings Spectate players after you die Game quits back to the lobby after everyone is dead (possible bugs added here) Nametags above players' ships Made adjustments to how custom ships are uploaded and imported. It now uses json to store data instead of xml.

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